Power Usage

Note: This information was released during several conversations with Eskil.

This article outlines power usage for tokens.

Table of Usage

Regular Tokens

Token Input per second Output per second Notes
Artillery unknown n/a
Rocket Pit unknown n/a
Pod Thrower needs to be tested n/a Possible defense versus Monitor Lizards
Blaster Turret 1 unit* n/a *See More Information.
Force Field unlimited n/a
Power Deposit unlimited 8 units Holds up to 1000 units of power
Power Reactor generator only 4 units
Power Reflector n/a 16 units maximum If any more than 16 power is input, it will be wasted
Power Well generator only 8 units
Wind Plant generator only 3 units

Manufacture Tokens

Token Input Output Notes
Bomb Manufacture 40 units 1 bomb pod
Cable Manufacture 200 units 1 cable pod
Chaff Manufacture 200 units 1 chaff pod
Health Manufacture 200 units 1 health pod
Power Manufacture 100 units 1 power pod containing 50 power.
Double Melder ? ? pods
Triple Melder ? ? pods

More Information

Blaster Turrets

A blaster turret only uses power when it is firing, because it has an internal battery of 8 units. It consumes 8 units for every burst it fires.

Wind Plants

The output of 5x Wind Plants is the maximum amount of power that can be transferred through a power reflector, before the reflector reaches its ceiling

Example: Wind Plants and Force Fields

Remember that a Force Field, hooked up to a power deposit that is powered by 3x windmills is enough power to keep the Force field running, with 1x unit of power excess. This extra unit of power charges the battery during day and night, keeping the power flowing through dawn and dusk (when the windmills are inactive). Adjust for the settlement's latitude.