AI Behavior and Tactics

General information

One of the AI's main objectives is to destroy player settlements. Some of their various tactics include Occupation, Artillery, Tunneling, and Jailing.

Occupations

When an occupation occurs you lose all your weapon tokens and the AI place a Occupation Monolith beside your monolith. This will cause all players that are a part of the occupied settlement to lose all control over the ground (can't Smooth Edit). The player's crosshair will turn red when trying to edit. AI spawners will be appear on towers around the occupied base. If any manufacturing token is in the occupied settlement then the AI will route the pods to their own settlement. Any construction that the AI does will probably not destroy player created architecture.

AI will not try to occupy undeveloped settlements

Steps to becoming unoccupied:

  • Place a weapon token
  • Kill as many AI as possible
  • Destroy the Occupation Monolith by shooting out the fuse on the side (this takes a while)
  • Guard weapon token until the AI spawners go away

Artillery

The Artillery is an offensive token that fires long range artillery shells at player settlements in an attempt to destroy their tokens. The range of the Artillery is one pyrosphere in lengthor 127 blocks

Artillery can only be destroyed by killing its AI settlement, with Bomb pods

Bridges and Tunnels

Bridges and tunnels are used by the AI to assault player settlements and generally piss ignorant players off.

All tunnels are used to breach player settlements

Types of bridges:

  • Red bridges are used to attack tokens
  • Blue bridges are used to travel long distances

Jails

The AI's version of the Teleporter gun sends players to a jail inside the AI's settlement and removing you from your settlement. When transported to the jail you are given the following tools Blaster, Config Tool, Binoculars, and Smooth Edit in your four tool slots regardless of which tools you had prior to the imprisonment.

Breaking out of Jail:

  • Locate tiles that can be terraformed using smooth edit.
  • Smooth edit through the blue tiles
  • Follow the settlement to join pointer until you are part of your settlement again