Power

Wind Plant

Also known as

  • Windmill - player term
  • Wind Turbine - world term
  • Wind Plant - world term

Produces a power beam which outputs 3 power/second.

The windmill works when a gust of wind is present in the world. This can be measured by the patching effect that is produced in the graphics renderer.

Power Reflector

Also known as power wire, power beam.

Be sure not to place power reflectors adjacent to objects that have a configuration screen, because of an issue where Love has trouble choosing which configuration screen to give you access to.

More information can be found at Power Usage regarding power output.

Power Deposit

The Battery.

Stores excess power, so that it may be utilised at a later time.

More information can be found at Power Usage regarding power output.

Power Well

A power well generates a network of power which can be utilized by tokens. Power Wells are located outside of settlements and may be utilized by either Player or AI settlements.

In Game Description

Powerwells emit a beam of power that can be harnessed with a Display tool. By inserting a place coordinate in to the power well its beam can be directed at objects that receive power. Even power wells that are found outside your settlement can be configured.

Theft

Power Reactor

Generates a network of power. To prevent settlement invulnerability, a reactor is only operational outside of a Force Field.

More information can be found at Power Usage regarding power output.

Power Manufacture

The power manufacture token is currently a green token seed. It may be intended that it belong to blue.

The power manufacture object will create power pods on its adjacent 8 tiles if it is powered.
If a Cable Relay is placed adjacent to the Power Manufacture token then the power pods will aggregate onto the base of the cable relay, allowing limitless production.

More information on manufacture rates can be found at Power Usage.