Bonce
Hidden weapon. Has never been exposed to players through normal gameplay.
It shoots a power pod which will fly and rebound of walls that it hits, until it travels far enough into the sky.
One bonce pod costs 3 power, and gives 30 power per pod. (10:1 ratio)
Bonce is similar to power token, which has a 1:1 ratio.
Occupation Monolith
Occupation Monoliths are placed next to a settlement monolith by the AI. The Occupation Monolith itself places 3 normal AI troop spawners so the AI can occupy the player settlement.
The Occupation Monolith looks like a mix between a monolith and a common AI spawner. It has a pinkish glowing bulb in the center and a powerflux like the AI spawners at the bottom.
This monolith can be destroyed with any weapon, but needs a lot of fire from a single blaster.
AI Spawner
Self explanatory. Shoot out the breaker on the base of the token to temporarily disable.
Sub-Monolith
The sub monolith token allows a player expand the build range (area of influence) of an existing settlement. Sub monoliths may be placed at the outskirts of player settlements or away from the main settlement entirely. Up to 4 sub-monoliths can be placed around the world. The HUD icon for sub monolith is the same as a settlement monolith, but two additional marks are placed on each side.
Possible Future Deprecation
This token was to be discontinued in favor of the Outpost token. But as of November 2011 this hasn't happened.
Window
Alpha: The model for the window was two vertical posts, with three horizontal bars at the top and bottom, with another in the middle approximately 60% from the top.
Beta: The model for window has changed since the beta. It is an abstract form of a real world window.
Map
A map can (and should) be connected to the radar by setting them both to the same frequency. This will display enemies' locations within the radar's range as large, pulsing red dots.
Column
Creates a column object within a hollow vertical of terrain.

