Allows the player to ride a cable, similar to an Aerial Tramway or Zipline. The player must get on the relay at any relay token station placed in the world, but may exit at any point by using the jump key.
A cable relay has a level of slack, where the cable will begin to slope as you travel. A cable relay should have a clear line-of-sight from origin to terminating relay, although it is not required as the game may drag you along terrain as long as you are within range, and do not deviate too much from the relay through the dragging.
Although not evident immediately, a cable stretching between two relays has a strict range. There is no easy way of finding out if a relay will reach its destination, other than trial and error. One constant will always be that, if the cable visibly disappears or drops you, then it is too long. To find if a relay will reach its destination, you can:
- Ride the relay itself and see if you make it to the other side, or
- Go to the destination relay, and if the cable is visible (yellow and black dashed line) then there is a high likelihood that the path is traversable.
Relays can also be used to transport Matter and pods. If placed by a manufacture, the manufacture will place all the objects it creates on the relay. They are often used to automate matter making in the new avail expansion, primarily gas and water.