Hey guys, figured I'd check in. Some time ago (about 2 days, depending on when you read this) I had an awesome talk with Eskil about the direction Love will be taking both pre- and post-release. The chances of a Love 1up game night after launch is increasing. That'd be totally sick. He also mentioned that he's getting a LOT of good press, including major magazines(like EGM) and newspapers(LA Times), but that's not what you're here to see.
Pre-Release
First thing Eskil's gonna do is put out a release that fixes the config bug and the missing graphics (column, window, art...). After that, I assume he'll be doing more press e-mailing, and some general clean-up before release. Obviously the release should be bug-free.
Post-Release
Don't we all love Eskil's crazy ideas? Well. Here's the new stuff. The new pipe-dreams, the new "wouldn't if be awesome if Eskil..." If you recall, Last time he told me about the fire-grenade things. I'd love to have those. Anyway, let's get started.
First off, each individual player will have the ability to be friendly or ....allied... with one AI village type(color). Being allied with a village would yield a perk to your player depending on the color. For instance, a blue-alligned player might recieve enhanced power regeneration. In addition, aesthetic tokens such as windows, collumns, art, grass, etc. would change for the player, depending on allegiance. That same blue-alligned player would place blue roofs instead of the usual red-clay ones. The newly availabe aesthetic tokens would make player settlements ridiculously awesome looking without having to add new gray tokens for players to have to find.
In addition to AI-color perks, players will have at least semi-permanent "reputation points." Each player will get these points for doing things around the world that help in some way. The benefits of these would-be points are currently unknown, but players will get something good in return. I can just feel Big Brother Eskil watching us, "encouraging" us to be nice to eachother....
In other, more general pipe-dreams, Eskil wants to make more tokens into the "single use" variety, like hte manufactures and radar. The most infamous switch to "single use" will be The Windmills, or at least that's what Eskil wants. I'd be glad to see more people following the Manufacturing and Containment guide, instead of putting hundreds of windmills up all over the base. Eskil also plans on adding a tracker to the game, so we can see who's currently playing and maybe a little bit mroe info. Rest assured, Love in Verses will have the information on the front page as soon as that info is made public via html, much like the teamspeak server tracker. I would personally like to see dungeons and wildlife added within the first month of release.
Important Stuff
Looking for a way to get a hold of a FREE VOUCHER? Me too! ... But seriously, I'm currently holding a little contest to celebrate the "Release" of Love which I have called The Waiting Game. You could win a 100% Free Voucher (worth 30 days of Love) simply by participating. Rules and such are all on the page, but basically, if you can figure out what I'm doing in the pictures by March 25th, I will donate a voucher to you. All you have to do is sign in or register on the site and comment. Remember, you must register to comment. Most obviously, there is no purchase necessary (or even allowed) and all that other crap they say at the end of commercials for other contests. Good Luck!
~Old Man Samakon, Master of News Articles and Awesome Contests

