Turret Visibility Cone

There should be some way of being able to see the area that is guarded by a turret (rocket, bfg, etc.).

Perhaps a opaque 3d shape can be rendered within the world. This would help players traverse the world, and avoid getting shot by a turret while doing so. How this visualisation is triggered is a little hard to do. If you were to bookmark the location of the turret (via binoculars), and hover over the icon in the HUD (as if you were to delete the bookmark), it would project the shape in player space.

This would help both in adventuring, and setting up turrets properly within player bases. Currently we have a HAL-style eye that gives us an indication as to where it is protecting.

Edit: Fixed some grammar. The end, and start of a sentence was chopped off by my awesome text selection ninjah skillz.

2.75
Your rating: None Average: 2.8 (4 votes)

Perhaps a opaque 3d shape can

1

Perhaps a opaque 3d shape can be rendered within the world that you where not to go, to get shot by a turret.

Head hurt from sentence not make sense!

Your english sucks today.

2

Your english sucks today. Moving on, the HAL-eye doesn't actually move on the turret after the first placement. It just patrols the same view, even if you change where it's supposed to protect. Really awful english. -2 stars for that

Fixizzled. Your rating makes

4

Fixizzled.

Your rating makes me sad, if only I could rate other articles. Then I'd show you!