Some responses contain a settlement object:
Attributes
- int id, the canonical settlement ID. Each settlement created has a unique ID. This value is incremented every time a new settlement is created on the server, and is maintained through server resets.
> 0
Fields
- string coordinate: The coordinate of the monolith.
- string name: The settlements name. Generated on creation of settlement
- int life: How many seconds has it been since the settlement was created, up to when the request was made.
- users: contains >= 1 User Objects. members of the settlement. Always one or more user objects.
- tokens: contains >= 1 Token Objects. At minimum, the monolith is returned, thusly one or more tokens can be expected.
Example
...
<settlement id="309">
<coordinate>127:127:I</coordinate>
<name>Settlement Name</name>
<lifetime>7200</lifetime>
<users>
<user>
<name>Fieldeon</name>
<friendname>FieldeonsFriend</friendname>
<players>
<player server="3" status="online">Rastabon</player>
<player server="1" status="offline">Phadon</player>
</players>
</user>
</users>
<tokens>
<token id="1" coordinate="127:127:I" />
<token id="4" coordinate="127:124:I">
<param name="frequency" value="99.7mhz" />
<param name="target" value="120:103:I" />
<param name="locked" value="false" />
</token>
<token id="13" coordinate="120:103:I">
<param name="output" value="4" />
<param name="frequency" value="99.2mhz" />
<param name="target" value="124:106:I" />
</token>
</tokens>
</settlement>
...

