Welcome to Love in Verses, a resource for players of Love, a game by Eskil Steenberg.

Love in Verses has a lot to offer, we catalog all tokens, and provide articles and guides that can be edited by anyone, a gallery of settlements, listing of ideas, and database of known bugs.

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Love in Verses news feed.

Posted on 8th November 2012 at 10:24AM GMT+0000 by Phadon | Comments (0)

Eskil Steenberg on PC Gamer UK Podcast Website Screenshot

Eskil spills a singular bean, on his new strategy game.

Listen to the podcast at PC Gamer.

Posted on 9th September 2012 at 8:17AM GMT+0000 by Phadon | Comments (0)

Mewler has created a fantastic video showing off some of the new advanced features of Love.

Posted on 8th September 2012 at 4:01PM GMT+0000 by Phadon | Comments (1)

Posted on 8th September 2012 at 3:49PM GMT+0000 by Phadon | Comments (0)

Eskil announced today that his pride and joy, Love, is now free to play. Anyone can download the 60mb file and begin playing without the subscription payment.

The game servers have been overloaded for the past 24 hours, so just wait a few minutes if you are unable to join. Please feel free to join the official Love Teamspeak server and chat to the friendly Love community.

Help spread the Love, upvote this on Reddit.

Posted on 8th September 2012 at 3:43PM GMT+0000 by Phadon | Comments (0)

In this new video, Eskil outlines the many ways you can approach different obstacles in Love

Posted on 3rd March 2012 at 4:58PM GMT+0000 by Phadon | Comments (0)

Eskil is away

Yes its that time of the year again, GDC time! Hopefully to demo and get some more interest in Love, and other projects.


Posted on 3rd February 2012 at 8:47AM GMT+0000 by Samakon | Comments (0)

Hey guys! Within 24 hours or so there's going to be a huge update to love. Lots of changes to internal systems, graphics, and gameplay. A rumored lack of AI might spark some "creative mode". Keep a watch out on Eskil's twitter .

Posted on 6th January 2012 at 11:35PM GMT+0000 by Samakon | Comments (0)

So. Eskil finally added Monitor Lizards (see Twitter if you don't believe me). But we now have another one of those newfangled concepts that Eskil talks about on podcasts: Infuse. Once upon a time, it was described that players would be able to use matter mixes for a duration on themselves, possibly in the form of dive gear. Well, the dive gear option is out, but we still get the results. It'll possibly involve the yellow tribe. I'd prefer to be able to do it ourselves, but that's a different matter. Eskil's making progress, and that's what counts.

~Old Man Samakon, Master of Progress Reports

Posted on 20th November 2011 at 5:44AM GMT+0000 by Samakon | Comments (0)

Eskil's latest server and client patches have fixed most of the problems, and the game is playable for a while. We're still missing a few links in the "life cycle" of the world, but everything else is fine. There are new tokens to unlock as well. Most, save the cable and bomb pods, icons are back to normal. As always, check out the teamspeak server if you need a friend account to try the game. To tide you over, here's my new TS avatar, in all its glory:
We are a Culture, not a Costume

~ Old Man Samakon, Master of News Posts

Posted on 4th November 2011 at 7:23PM GMT+0000 by Samakon | Comments (0)

Eskil has put out a barebones release. No, that's not a link to Monitor Lizards. All jokes aside, this release should have a lot of the features highlighted in the podcast (see old post). As always, we'll be on teamspeak (teamspeak.quelsolaar.com:9987) to field any immediate questions and friend account requests. The fun starts here.

EDIT: not yet. as of 4 pm. Central time Eskil has screwed up the release and you can't play. I'm sure it'll be fixed later tonight (my guess is around midnight?)

EDIT: as of 1 am-ish, Eskil made a fix, so you can actually log in and play, but it's still a bit...difficult. Some issues with icons and colored tokens for now.

EDIT: Around 12:00 AM Monday (American Central time) Eskil made a server-side fix, that should make everything playable again, minus the icons. Tokens should be visible and present again.

~Old Man Samakon, Master of Ridiculously Infrequent Updates.


A had to postpone my programming talk, so soory. I will try to find a new time that works better. — @quelsolaar
In a massive hurry to get everything done: https://t.co/MeUfLq0haq@quelsolaar
Lets try to restore everything i broke while multi threading: https://t.co/MeUfLq0haq@quelsolaar
More multi threading: https://t.co/MeUfLq0haq I got signals working. — @quelsolaar
Sorry about the strange time, i will record for youtube, but if you want to ask questions be there! — @quelsolaar
This sunday evening arround 9PM (US East cost time) is will be streaming my Seattle talk about how i program C. — @quelsolaar
Working on more multithreading: https://t.co/MeUfLqhS1Y@quelsolaar
Tonight im all about multithreading: https://t.co/MeUfLqhS1Y@quelsolaar
Working one Love relations: https://t.co/MeUfLq0haq@quelsolaar
More Love development: https://t.co/MeUfLq0haq@quelsolaar

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